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Crowdsourcing Mornings: Spirit Train: The Final Journey

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Welcome to the Crowdsourcing Mornings segment!  Every weekday morning, Geek Alabama talks about and features one crowdsourcing project from crowdsourcing sites such as, Indiegogo, and others.  The hope with Crowdsourcing Mornings is to feature and help a project be successful and reach its fundraising goal.  Please enjoy today’s featured project!

Please read our crowdsourcing guidelines at:  https://geekalabama.com/media-kit-pr/geek-alabama-crowdsourcing-guidelines

 

Spirit Train is played in 3 Cycles. Each Cycle consists of a series of rounds where players will determine what to do using a unique simultaneous action selection mechanic. Before the start of each day, conductors will select between a list of different rooms to fill their train with. These rooms will provide base actions depending on the shape/size of the room. How many rooms you use will affect the speed and energy level of your train, as well as turn order. When spirits are active on your train, they will provide you even more actions. The number of active spirits you can select will depend on the current mood of your spirits (spirits are more active when they’re happy!). You can maximize the number of actions you use by strategically placing active spirits into rooms you’ve created specifically for them on your train.

In summary; you will select your actions for the day based on how you build your train, which spirits are currently active on the train, and where, on your train, you place your active spirits.

After conductors reveal their trains, they will go through the 5 phases of each day.

A new Cycle begins once a conductor reaches the train station at the end of the map. Players will gain rewards based on how far they are on the map at that time, then reset to the top to start a new Cycle. Conductors can choose how fast or slow they want to move through the regions depending on which strategies they want to pursue.

At the end of each Cycle, Death will appear in one of its many forms to lure a spirit away from your train. Conductors must work together to send Death away, or collectively suffer the consequences.

The ultimate goal of Spirit Train is to gain points by accomplishing 3 main objectives; interacting with the spirits on your train, helping those spirits cross over, and collecting spirit stones.

The amount of points you gain per objective will depend on the mood of your spirits at the end of the game. If they are generally sad, you’ll earn less points than if you work to keep them happy and comfortable.

The player with the most points earns the honor of taking over as the new, true conductor of the Spirit Train.

 

As of September 11th, this project has raised $491,000 of their $10,000 goal. This project has 4 days left to raise as much as it can. For a pledge of $59, you will get one base game. For a pledge of $99, you will get one game plus expansions. To learn more and to pledge money, go to: https://www.kickstarter.com/projects/sweaterbear/spirit-train-the-final-journey?

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