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The Fall And Rise Of VR: The Struggle To Make Virtual Reality Get Real

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The virtual reality company, Oculus, founded by Palmer Luckey was bought by Facebook in 2014. Virtual Reality began to blow up since then. The Facebook-owned VR Company had begun to demonstrate newly designed handheld controllers. Mark Zuckerberg held the idea that virtual reality would completely alter our experience of communication. Google, Samsung, HTC, and Sony – everyone joined hands with Facebook to bring the Oculus VR headsets into the market. The VR technology was about to change the lives of a billion people.

There seems to linger a nostalgia regarding the virtual reality goggles and gloves of the 1990s. 3D pictures and experiences that felt out of the body was what people identified with whenever they heard of VR system technology. Later, there was a rise in the use of VR in video games with numerous try this website for expert html5 game development software development that gave virtual reality a new definition.

Virtual Reality emulates a reality that is close to the reality we sense through our different sensory and perception systems. Our brains process every sensory detail for us to experience a current of information to our minds. VR technology stands to present made-up information to human senses so that our perception of reality also changes. A version of reality that does not really exist but would be perceived, by you, as real.

IMAGE CREDIT: Shutterstock

The Fall

According to research, Oculus Rift, a flagship VR headset design of Oculus, has suffered a setback in its sales. This has put a question mark to the hype regarding virtual reality systems. Contrary to Oculus Rift, PlayStation game consoles and even smartphones seemed to be more prevalent in the market. A number of factors tell us why this really happened. Firstly, people did not really understand what virtual reality or augmented reality really is. Secondly, consumers found VR systems expensive, heavy, uncomfortable and not really worth trying for more than once. Last but not the least, misinformation regarding privacy issues made people skeptical regarding the whole VR development.

Despite all that, Facebook has come up with smart solutions like smart glasses. Virtual reality trade mills, data suits are some other innovations that changed the way people look at the world. However, there has been a slump in virtual reality adoption.  For instance, virtual reality arcades have been closed down; VR film studios have shut down leading to the loss of multiple jobs and funding has also been quite low.

Most consumers became aware of virtual reality through gaming applications that led to the rise of the try this website for expert html5 game development industry. Most people feel this technology is not very relevant for their lives or that it is used to demonstrate a product or service experience.

 

The Rise

Zuckerberg has always envisaged the VR would be something that everyone could have and that everyone would want to possess. The potential of VR was calculated to be immense but progress was lacking. Oculus Go did not perform well. But Oculus Quest and Oculus Quest 2 fixed the issues generating double the annual revenue.

The ecosystem of Virtual Reality has come to identify the potential it has for software applications. Across all VR platforms, games like Raw Data, Onward and Beat Saber bagged millions in revenue. The social arena and the fitness world are two more interesting places where VR can really thrive. Social platforms are allowing people to build their own worlds, something that could have never been thought as even possible. Communities are coming to exist in Virtual worlds. Systems have been developed where individual speech is used to drive your avatar facial movements and expressions. People also experience cardio exercise, lunges, etc. in a virtual environment.

 

Conclusion

Virtual Reality as a service has different creative applications and productive utilities. Content creators are gradually realizing the immense potentialities of VR.

 

About The Author :-

Hermit Chawla is a MD at AIS Technolabs which is a Web/App design and Development Company, helping global businesses to grow by Global Clients. He love to share his thoughts on Web & App Development, Clone App Development and Game Development.

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