This is Crowdsourcing Mornings! This post takes place every weekday morning and highlights one crowdsourcing project I liked from Kickstarter, Indiegogo, or other crowdsourcing websites.
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GameBender is a radical new coding system, where you modify and code games while you play them. Code with tools, almost like Photoshop or filters for coding. Follow a code card to write your first snippet of code. You just coded a glitch that you can apply to any game. It unleashes wild creativity during gameplay, and allows a path into coding that looks more like a party or an art class and less like homework.
We dreamed of a game system that was infinitely flexible, yet as easy to use as a pair of scissors. We thought, “What would game scissors, game glue, code spray paint, and even a medicine dropper full of game code be like? Is that even possible?” Coding lessons often fall flat because they don’t start with what’s awesome, and because many children don’t learn well in isolation. The GameBender approach doesn’t start with “learning to code,” instead it immerses the children as a group in a truly engaging world, a world in which code is the currency for doing new things.
As of June 5th, this project has raised $65,000 of their $50,000 goal. This project has 23 days left to raise as much as it can. For a pledge of $289, you will get one GameBender Founder’s Edition. For a pledge of $379, you will get one GameBender Social Coding Edition. To learn more and to pledge money, go to: https://www.kickstarter.com/projects/joylabz/gamebender-the-invention-gaming-system?
Categories: Crowdsourcing Mornings Stuff