Tonight, I present the latest episode from the YouTube channel PBS Game/Show. You may not consciously notice that bird chirping down the block, or the rumble of a train in the distance. But if you were to remove ambient noises like these, something would immediately seem wrong. The same principle applies to gaming. If you want to immerse a player in your game’s world, you’re going to need to make it sound like real-life. A video game’s world needs to sound like it is existing beyond your immediate perception of it, or else risk seeming static and boring. In this week’s Game/Show, Jamin explores this idea through one of the greatest modern examples of interactive sound design, GTA V. Enjoy!
Categories: The Evening Post Stuff